![]() ![]() Some time after this, someone at Family Computer Magazine who was working on a strategy guide for Super Mario Bros. This of course caused a big stir, but most people shrugged it off as yet another fake trick. Said person also included photographic evidence. after a lightning strike nearby happened. Apparently one reader had sent in to Family Computer Magazine info that they had uncovered a 9th world in Super Mario Bros. Gaming magazines were plentiful, and they were always trying to find big scoops like secret tricks and stuff to increase sales. was released in Japan in 1985 and instantly became a huge hit. It was this design difference that made the following trick possible for Japanese players but impossible for American players. This means that the NES will reset itself if something isn’t right, but the Famicom will keep running under the same circumstances. ![]() The major important difference here, though, is that the NES had the 10NES anti-piracy/lock-out system while the Famicom had nothing at all. It’s got two controllers permanently attached to it, one controller has a microphone, etc. But from what I’ve put together, it all went like this… Hardware Design Differencesįirst, the Japanese Famicom system is quite different from the NESes we’re used to. The story behind the discovery of this trick is long and convoluted, and I’m sure I’m getting some of the details wrong. ![]() But while American gamers were freaking out about a measly single level that goes on forever, Japanese gamers were going crazy about something much more: a trick to reach 256 different levels! Of course, since both the Japanese and American versions of the game are the same, this trick exists in the Japanese version too, and Japanese gamers got a kick out of it, of course. American gamers eager for more Mario stuff went bonkers when the above trick got out. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |